In my final project, Trilogy of Machine Reflections , I displayed three different animated portraits aspects of myself. The materials used was electronics (two laptops and a small TV) and computer animation (various programs) made from both existing and original material. I utilized the human head shape of a typical portrait on all three screens to visually tie the art together. Project as presented in Cabal gallery Photo still Label School portrait: I wrote a bit of creative code detailing some of my routine “while (inCollege)” following C style programming language. My “functions” include wakeUp(), attendClass(), doHomework(), eat(), and sleep() in a continuous loop. Other text included in the animation: my name in ASCII, hex, and binary, my birth date (04 21 1998) and my planned years of attendance at CU Boulder to complete my degree in Computer Science (2016-2020). The portrait aspect uses a human skull to represent my “dead inside” mentality. Hobbies and interests portrait: This one is meant to be a bit more “fleshed” out with the apps, programs, websites, etc that I use. The logos and symbols representing my interests are pasted over a face shape. In the glasses cut-out I put a short recording of the start of one of my League games (friend chat, invite, going into the game). I also included headphones around the face and animation of sound waves on the sides with pop-ups of lyrics from songs I’ve liked listening to recently. Digital artist portrait: I actually included a photo of my face here to represent this being the most direct “expression” of myself, and included separate animations inside the face cut-out and around it.